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DRAKOSEA
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Devlog
Project Postmortem
January 04, 2022
by
DRAKOSEA
#postmortem
This project was initially plan to make a proper prototype so that I could continued to develop into a small full game whether it's commercial or not. I was overestimate my own abilities and underesti...
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Devlog 5
December 15, 2021
by
DRAKOSEA
#devlog
2021 December 14th . 0440AM It's the week before Christmas I want to have this as quick reminder to everyone But I only post the devlog on my weekend So it might be a bit too late Just remember To wra...
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Devlog 4
December 11, 2021
by
DRAKOSEA
#devlog
2021 December 7th . Note The study about fundamental of AI system in UE4 is finished Well it's a part of system called "Behavior Tree" It took me a bit longer than expected because of things in life B...
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Devlog 3
November 21, 2021
by
DRAKOSEA
#Devlog
2021 November 16th 0727AM Objective [[Basic Monster]] plan -> In progress(0731AM) ->End(1117AM) Notes (1106AM) Because it's not stealth game, once the monsters alert they'll be all alerted The fine tu...
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Devlog 2
November 12, 2021
by
DRAKOSEA
#devlog
Objective Get collision to work -> Success Solution 1 Implement the Skill inside BP using different collider type ->Success Need damage calculation system Solution 1 use blueprint interface as medium...
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Devlog 1
November 12, 2021
by
DRAKOSEA
#devlog
Objective Apply/Take Damage -> Success Interval damage while in the AoE -> Cancelled Integrate into Player's attack -> Success ->Training Dummy Prototype-00 as a result ->Ignored the player with own's...
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