Devlog 1
Objective
Apply/Take Damage -> Success
Interval damage while in the AoE -> Cancelled
Integrate into Player's attack -> Success
->Training Dummy Prototype-00 as a result
->Ignored the player with own's attacks
Make particle -> Success
Separate Attack's collision and Player's collision
Solution 1: Use function of actor BP -> Failed
Solution 2: Set visibility of ZapBP -> Failed
Solution 3: Interact with Niagara system -> Success
Proceeding to research about the usage of niagara system
Hot takes
"Interval damage while in the AoE" is not possible right now
because the methods I know is not working
Well it's gonna work just fine if I'm using unity
I cannot use loop while something is in the area
and there is no function I know to use in that case
Now what is the next big thing?
The collision is bugged
It's like the player's collision itself
Which is able to take damage
Cannot directly call function from other BP -> false
Why I cannot call function from ZapBP ?
Interactions with Niagara system might be the key
The study about Niagara system shown that
In order to directly interact with the system
I should create the parameter I wanted to interact
Which also remind me that
If instead of interact with the system itself
I just use empty actor as placement to hold functions?
Apparently my hypothesis is corrected,
There was something wrong about my setting
Which is pretty obvious
I used reference from "none" instead of the active one
Therefore the calling of function didn't work
How?
Integrate into Player's attack
:Press LMB to show AoE in front of player
:Release to hide AoE
Devlog
:2021 October 29th:
How do I exec Attack from other BP?
:2021 November 2nd:
The conclusion here is I should be careful on
how I interact with blueprints in the future
Because it could leading into a lot of problems
Besure to check for basics before diving into complexs
This mark an end to Devlog No.1
Get Project Smol EXP
Project Smol EXP
the project that I'm learning on the most basic implementation of my future games
Status | Prototype |
Author | DRAKOSEA |
Genre | Action |
Tags | 3D, Fantasy, Singleplayer, Unreal Engine |
More posts
- Project PostmortemJan 04, 2022
- Devlog 5Dec 15, 2021
- Devlog 4Dec 11, 2021
- Devlog 3Nov 21, 2021
- Devlog 2Nov 12, 2021
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