Devlog 3
2021 November 16th 0727AM
Objective
[[Basic Monster]] plan -> In progress(0731AM)
->End(1117AM)
Notes
(1106AM)
Because it's not stealth game, once the monsters alert
they'll be all alerted
The fine tune is about finding player's position
but that's also only good for stealth games
Therefore the best option to explore AI is
To work on decision making
How do they decide which state should they take
And how to go back and making decision again
The advance tactic for AIs is tempting for exploring
But I'd rather not bother right now
Because I want to have a firm foundation
And I don't have that much time before end/new year holiday
And my archnemesis "what happen when they died"
In my first project for UE4 I spent 2 weeks to figure out
Why the death state is not working
I didn't find the answer until recently
It's because I don't need that object with AI attached anymore
And the behavior didn't stop there like I coded
So I decided to just delete the object with AI
then spawn the object that only play death animation
before disappear in case I don't want corpses lying around
It's a tough fight from now on
And yesterday I was too sick to work on anything
Now I'm low on stamina and might as well sleep soon
So I'll take it easy for now
But it seems I can't take any holiday this week
Otherwise I would miss a good opportunity.
END 1117AM
2021 November 17th 0201PM
Objective
Design development plan -> In progress(0201PM)
->Success(0210PM)
Notes
(0210PM)
The fundamental of behavioral design for AI
is already achived since I had been working for 7 years
therefore I finished basic, intermediate, and advance AI design
at least for this project which only covered quite basic parts
But I know for sure that the more advance AI is not required
at least for my next several games
Because I don't plan to do something too advance
Well if I could achieved the implementation for this tech
I'll be able to make the full game of my dream games
at least the AI part because it's the hardest one and key
for the future projects
It's about 15 minutes since I started
but my stamina is getting low because I'm sick
I don't want to force myself too much because it might get worse
I'm sipping home made medicine
It's more bitter than when you chew the pills
And it's much more potent, so I have to slowly consume it
I want to write more about my future games
But my brain isn't functioning right now
So I'd say, I'll throw everything to unlock this tech
It's crucial for everything I'll make in the future
END 0221PM
2021 November 21st 0744PM
I had been studying about AI in UE4 for several days now
I didn't fully rest the whole week so kinda burnout now
At first I tried to finish the prototype
Because I want Matt Aspland to play it
But after some time I realized that
This whole project couldn't even considered as prototype
It's more like Tech demo to begin with
Which is far from being prototype
Both because the lack of concept and level design
I don't want to enforce too much willpower to work
Because once I'm done that I'll be too worn out
Might as well bedridden for a month like before
I had been spacing out while doing something too
Just like while I was typing this I also spaced out
It seems the limit is pretty close or rather it's already reached
I could grasp the concept while studying pretty easily
I even passionate about everything here
But why do I be like this
Don't understand at all
Well since I'm realized that this super small project
Is taking quite longer than I expected
And the scale is far from being prototype
Nowhere near being the full game
I'll just take it easy
Though, I know full well once I'm finish this section
The project is basically done
The whole project is just player kill monster
And monster can move to attack player
And I also know full well that
This is the neccessary step toward my dream goals
To laid the foundation for my future projects
I have to dedicate everything in order to unlock the tech
Who would have thought that
In order to make a proper game
The rough path is neccessary
END 0806PM
PS.It seems the format on itch is different from my text editor so it's harder to read, I'll make sure to put something instead of just space to fill the gape when I want to split the passages.
Get Project Smol EXP
Project Smol EXP
the project that I'm learning on the most basic implementation of my future games
Status | Prototype |
Author | DRAKOSEA |
Genre | Action |
Tags | 3D, Fantasy, Singleplayer, Unreal Engine |
More posts
- Project PostmortemJan 04, 2022
- Devlog 5Dec 15, 2021
- Devlog 4Dec 11, 2021
- Devlog 2Nov 12, 2021
- Devlog 1Nov 12, 2021
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